If you've been playing Kahoot in your classroom, you may have heard of Kahoot Jumble. Jumble is a take on Kahoot that is based on putting four terms in correct order. Whether it's dates, times, digits, events, even words in a sentence, if you can think of four terms that your students would need to put in order, you can make a Jumble game. I recently made my first one and played it with my students. Since we were learning about time, day, and date, it was easy to come up with questions. You can see a few below:
Click here to play the game.
When the question pops up, the four terms are displayed (out of order) on the board, as above. On their devices, students have blocks of the four colors, and they drag and drop them into the order they feel is correct, then lock in their answer. They must get them all right to get any points. Just like in the classic version of Kahoot, the quicker the student answers, the more points they get (proved the answer is correct). I urge students to take their time, though, and set the timer on most questions to 60 seconds to encourage more thoughtful responses.
After the answers have been locked in, the correct order is shown on the board, along with the percentage of students who got it right.
The general feedback from students is that they liked the game. One fair word of caution, though: the game is still quite buggy. Classic Kahoot can be buggy at times, but Jumble is even more so. Throughout the course of a game, it's not uncommon for 5 or 6 students to have their screen freeze up. When this happens, they have to exit and reenter the game, forfeiting any previously earned points. Understandably, this frustrates students, but giving them a heads up before the game starts helps to mitigate the frustration. I tell the students that there is a certain element of luck in the game, as far as whether or not you'll freeze up. In the meantime, hopefully the folks at Kahoot are working on the bugs, because Jumble is a very useful tool for the classroom.